MMST 124: 3D Modeling and Animation
3D Studio Max Fundamentals

College of Marin , Indian Valley Campus, Fall 2007
Class: Fridays 10:10p– 3:30p Rm. IVC/PM190/PM199

Instructor:    Jeffrey Abouaf      Contact: jabouaf@ogle.com


SYLLABUS

Outline 

Introduction and Context for 3D Studio Max.

The “virtual film studio”; types of modeling; modifiers and the modifier stack.

Modeling/deformation-animation techniques: lathing, displacement, lofting, Booleans.

Modeling with Lofts; Modeling with Compound Objects; other techniques, Patch modeling.

Low-polygon modeling. Edit Poly vs. Edit Mesh; Symmetry modifier ; tools and techniques.

Modeling with combined techniques;

Textures and texture mapping.

Animation introduction; editing animation: keyframes, the curve editor/dope sheet; animation constraints/controllers

Introduction to deformation and hierarchical animation, rigging & skinning characters

Lights, Lighting, Cameras and Render Effects.

Environments, environment mapping, fogs and atmospheres.

Rendering, Special Effects and compositing: Video Post, motion graphics applicatons.

Final Projects Due   

Summary:

This sixteen-session foundation class provides a working knowledge, resources, and learning techniques for 3DS Max 8.x. The content presupposes no experience in 3D or with Max. However, presentations will be geared to the skill levels of the students. Some background in Adobe Photoshop, and any animation tool(s) is recommended, but not required. Each class session will be a combination of lecture-demo and hands-on exercises. The instructor is available during scheduled studio time to work one-on-one, review projects, and answer questions not discussed in lecture; students may use lab facilities anytime the lab is open on the IVC campuses.

At the first class, students will be directed to sign up for the Class Blog (students will be asked to supply an email address; the instructor will then invite them to participate.) This Blog is our means of communicating with each other outside of class. While the instructor is privately available via email; the Blog can serve as an extended classroom, where we can share answers, solutions, and comments.

The standing assignment is to review and complete the Tutorials provided with the 3D Studio Max 9.x software (from the online tutorials that come with the software), at least once during the first 8 weeks.

Additionally, students should immediately choose and direct their efforts toward producing two projects, one due at the Mid-Term, and a second Final Project. The projects can be anything of your own choosing, i.e. design visualization of environments for CAD, VizSim or Entertainment; character design, building, game mod or product design, with emphasis on techniques explored in class. The Mid-Term may be a rough draft for the final. (Consult the instructor on this). More experienced students should aim to push their skills. The instructor will work with them on this, even if the content is beyond the scope of the covered material.

First, write down what you plan to do (script). Then draw a sequence describing what you want to present (storyboard the project). Then build the content. Please consult with the instructor early for advice on the scope and difficulty of your project. Allow at least two weeks before the due date to render out your project – students always underestimate this process.

Projects:

The mid-term and final projects can be a model viewed through an animated camera (other animation is optional) using techniques covered in class.  The animations should be about 30 seconds (they can be longer or shorter), delivered as a compressed Quicktime movie 7.0 (sorensen3 codec) or  AVI movie (cinepak codec), 15 fps, either 320 x 240 or 640 x 480, plus 4 to 6 hi-res still images in JPEG format from the animation which showcase detail and dynamic poses or angles.  Students are encouraged to storyboard all projects and connect with instructor during lab times, or class (time permitting).  Student grades will be based on projects

You are responsible to make sure your project is delivered in a format and on media compatible with the equipment in the lecture hall. (CD's are preferred.

All final projects are due on or before the due date, which is the final class session during the Final Exam period following the last day of Class December 7. 2007 .  No extensions or incompletes will be given.  Your entire grade is based on the projects turned in.

MAX RESOURCES

The instructor maintains a current set of 3DS Max resources at www.ogle.com.  Follow the Class Blog discussion throughout the week. Frequently check the Products and Events page for new resources and items for Max students – this page is updated weekly. Visit the Links, Resources, and Download sections for related sites, tutorials, articles, scripts and ns, and recommended books.

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